Thats why people like to close the distance on a scrake before firing, because the explosion can be a major hinderance, also the smoke the explosion kicks up can make the second rocket hard to follow up because you might 'lose' where the scrake is. He is provided with more damage resistance than other perks, so he can aggro and slay large groups of Zeds in close combat. It is a melee-only ZED that, along with the Fleshpound, might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw. Now in terms of the actual explosion, to the scrake you are dealing with, doesnt matter, its the zeds around it that the explosion deals with, if it's trash zeds? perfectly fine, but if it's another Scrake or an FP? your highly likely to rage them. Berserker is the tank perk of Killing Floor 2, using melee and ranged decapitating weapons. The player-controlled Scrake is one of the playable ZEDs in Killing Floor 2's Versus Mode. Long range means the takedown is harder to pull off and you are liable to miss, but you get more chances to succeed before you start taking damage. The distance you are from the Scrake matters not, neither does the explosive damage.Ĭlose range means it's easier to hit the target, but also means you are certain to take a hit or 2 if you mess up. With the following critera, 6 man HoE Rank 25 Demo.ġ magnum shot the head followed by an RPG to the head will kill a scrake.Ģ RPG's to the head will also kill a scrake. If you shoot a Scrake with enough bodyshots, he'll just kinda ragdoll over with the 'stun stars' above his head, but not die, then get back up after a prolonged animation.
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